A 747 Word Interview about the Sainthood Video Game


Editor’s Note: Matthew Chicoine interviewed Bisong Taiwo via phone call on June 21st, 2025. Some of the questions have been rearranged and edited to provide the best reader experience without losing any integrity of the answers given. 


“Sainthood” is such a unique blend of cozy gameplay and Catholic spirituality. What inspired you to create a strategy game rooted in faith and virtue?

Well, I looked around and I couldn’t find anything that I could be proud of my faith in the game industry. The games I found where Christianity was present was either a parody or present as a conquering mechanic in those games.

I wanted to create a game that helped people pray and serve their community. And to remind the players the core tenets of Christianity.

The game invites players to grow in both Faith and Charity. How did you decide which Catholic practices and values to weave into the core mechanics of gameplay?

In the game, you pray the Rosary, attend Mass, and unlock Saints from all over the world. The game takes place in my home continent of Africa, and the way Christianity got brought to Africa was a bit unique. The game takes place in the 1500s in the Kingdom of Kongo (not to be confused with present-day Congo), so I tried to stay true to the historicity of Catholicism of that era. 

You’ve included 25 real-life saints from across the globe. How did you choose which saints to feature, and what do you hope players take away from learning about them?

That was interesting! I wanted to tackle it. Due to Catholic media, I was mostly familiar with European saints. I went to each continent and picked a few unique stories that I found interesting. The Church is global and I thought it was cool to take saints from around the world to represent the catholicity/universality of our faith. 

The game hints at mystery and spiritual discovery—uncovering the island’s past and the player’s purpose. How does that narrative tie into Catholic themes of vocation, discernment, or the universal call to holiness?

There is a very hidden story, which I can’t spoil. The prioress in the convent who you talk to every day in the game gives you speeches about how to grow your faith in times of hardship. There’s a lot of hardship on this island. I constructed this prioress to give you life lessons, who journeys with you, but also gives you these funny stories. She’s an interesting character who I have never seen on television and definitely not in video games.

Many Catholic parents and educators are always on the lookout for faithful digital media. How do you see Sainthood fitting into the broader conversation about wholesome, mission-driven entertainment?

The reality of the situation is that video games are the dominant form of entertainment for this generation. A lot of kids are playing Fortnite or Roblox. For me it’s an opportunity to bring the faith to this generation. The game has to be entertaining, beautiful, and has to have great graphics. This game is a way to make the faith more compelling to the youth. Video games are part of the culture. Sainthood was created to be a part of this culture and to bring the Gospel to this generation through this type of entertainment.

What’s been the most surprising or rewarding feedback you’ve received from Catholic (or even non-Catholic) players?

I love reading reviews! That’s the primary source of knowing how it’s doing. Some people have purchased the games on multiple platforms. Some people aren’t Catholic but they mentioned how they love Christian games. And some reviewers aren’t even Christians and still say they value the concept of service within the game. 

Any plans for expansions or future Catholic games?

This is always a tricky one, it’s a good question. It depends on what the Lord has in store for me. I would say that if there are any business partners to be made (schools for example) that would be the way to go for expansions. 

I do have a prayer mode in the game. It is separate from the main story, but I have wanted to add more prayers in this mode. Currently, I have the Rosary and the Chaplet of Divine Mercy. 

I think it would make more sense to branch out to different genres of games. Sainthood is a strategy game. There’s many different genres and thousands of Saints to feature in different games. 

Saints are a big part of our Catholic tradition and there’s so many I would love to bring to the forefront. 

Where is the best place for my readers to find Sainthood and learn more? 

Sainthoodgame.com

About Bisong:

Bisong Taiwo is a filmmaker, software developer, and game designer. Born in Nigeria and currently based in Canada, he has worked across the mobile games, indie film, and tech industries, contributing to a range of projects either as a solo director or as part of a collaborative team. At his core, Bisong is a passionate gamer with a deep love for all kinds of games.

While most strategy games emphasize combat, Bisong is drawn to designing altruistic strategy experiences that focus on helping and serving others rather than conquering or controlling them. His most recent game, Sainthood, exemplifies this vision. As Director, Designer, Writer, and Programmer on the project, he led a small team of contractors to bring the game to life. Sainthood was partially funded by the Xbox Developer Acceleration Program and has received strong reviews and ratings on both the Steam and Xbox stores, resonating with religious and secular audiences alike.

Thank you for sharing!